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Beta 0.31: the relics get their drawings
November 12, 2026
by
Final.StudioDev
After the cards, it's the relics' turn. All 40 relics now have their own pixel drawing, each in a small stone niche. The stone on top tells you how rare it is: sand for common, blue for rare, gold for...
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Beta 0.29: every card has its own drawing
November 10, 2026
by
Final.StudioDev
Hi everyone! This week Folkwall got its first real feedback, and one thing was clear: the game worked, but it looked a bit generic. So this update is all about how it looks. Every card has its own dra...
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Beta 0.22: the run finally has a shape
November 07, 2026
by
Final.StudioDev
1
Hi everyone! After the big rework I kept playing Folkwall, and something still felt off. The turns worked, but the run didn't really go anywhere: one match after another, all more or less the same. So...
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I'm back: Tenuta is now Folkwall
November 03, 2026
by
Final.StudioDev
Hi everyone, I'm back! It's been a little while since the last update, and I've finally finished something big. Tenuta is now Folkwall , and believe me, the new name is the smallest change. The game n...
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Tenuta — Beta 0.4 is out!
October 31, 2026
by
Final.StudioDev
Big News! Hey everyone! I've just uploaded Beta 0.4 of Tenuta. I've been working quite a bit on the game since the last release. Most of this update is about making things feel better, fixing some ann...
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Tenuta: Opening the Beta to Feedback + What’s Next
October 30, 2026
by
Final.StudioDev
Hi everyone! I’m currently solo-developing a minimalist PvE roguelike deckbuilder. Today I’m opening a very early playable Beta here on Itch because I need honest feedback on the core mechanics, g...
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