Two Walls, three lanes, one long night. Read your opponent's move, answer it, and break their Wall before yours falls.

How to play

The table, numbered 1 to 9

  1. Enemy folk. Your opponent plays first, face up.
  2. Intent. What each card will do this turn.
  3. Your lanes. Answer here: block, fell, or hit the Wall.
  4. The two Walls. Theirs and yours.
  5. Supplies. What you can spend this turn.
  6. The Ram. Fills up as you hit.
  7. The fire. Toss a card you don't need.
  8. Ready. The turn plays out.
  9. Reinforcements go on top of your folk.

The basics

Intent

Wall

Supplies

The fire

The Ram

Relics

The run

Choose your pack

Every run starts from a pack. You pick one out of three, and it shapes your starting deck, your rewards and what the merchant sells.

Choose your opponent

  • 15 matches from dusk to dawn, each opponent with their own deck and a house rule. Now and then you choose who to face: the harder one pays better.
  • Bosses at matches 5, 10 and 15. When their Wall falls, they rise again with a nastier rule. Beat one and keep its trophy.
  • A reward after every win, relics along the way, and a merchant where you can buy, upgrade or remove cards.
  • Daily challenge: the same run for everyone, once a day.
  • Feats, run summaries, records and NG+.
  • A five-turn tutorial with the Master of the Ford.

This is a beta: balance and art are still changing. Feedback is very welcome!

Controls: mouse (drag cards; drag your folk to move them) · Space / Enter = Ready · Esc = back.

Credits

Font: Jersey 20 by Sarah Cadigan-Fried (SIL Open Font License 1.1).

Updated 1 day ago
Published 14 days ago
StatusReleased
PlatformsHTML5
AuthorFinal.StudioDev
GenreCard Game, Strategy
Tags2D, Deck Building, final-world, Indie, Pixel Art, Roguelike, Roguelite, Short
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

Development log

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